Android SDK
  • 28 Mar 2022
  • 6 Minutes to read
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Android SDK

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Ant Media's WebRTC Android SDK lets you build your own Android application that can publish and play WebRTC broadcasts with just a few lines of code.

In this doc, we're going to cover the following topics.

Run the Sample WebRTC Android app

Download the WebRTC Android SDK

WebRTC Android SDK is free to download. You can access them through this link on Github. If you're an Enterprise Edition user, it is also available for you to download in your subscription page. After you download the SDK, you can just unzip the file and open the project with Android.

Open and run the project in Android

Click Open an Existing Android Studio Project. A window should open as shown below for the project path.

Select your project's build.gradle file path and Click the OK button. Here, you need to set SERVER_ADDRESS parameter in

Publish stream from your Android app

  • In, you need to set webRTCMode parameter to IWebRTCClient.MODE-PUBLISH
  • In, set the stream id to anything else then stream1 i.e streamTest1:

  • Tap Start Publishing button on the main screen. After the clicking Start Publishing, stream will be published on Ant Media Server.
  • Then it will start publishing to your Ant Media Server. You can go to the web panel of Ant Media Server (e.g http://server_ip:5080) and watch the stream there. You can also quickly play the stream via https://your_domain:5443/WebRTCAppEE/player.html

Play stream from your Android app

First, you need to set webRTCMode parameter to IWebRTCClient.MODE_PLAY in

Playing a stream on your Android is almost the same as publishing. Before playing, make sure that there is a stream that is already publishing to the server with the same stream id in your streamId parameter (You can quickly publish to the Ant Media Server via https://your_domain:5443/WebRTCAppEE). Here, you just need to tap Start Playing button.

P2P communication with your Android app

WebRTC Android SDK also supports P2P communication. As you may have guessed, just set webRTCMode parameter to IWebRTCClient.MODE_JOIN.

When there is another peer connected to the same stream id via Android, iOS or Web, then P2P communication will be established and you can talk to each other. You can quickly connect to the same stream id via https://your_domain:5443/WebRTCAppEE/peer.html

Join a conference room with your Android app

WebRTC Android SDK also supports the conference room feature. You just need to change the launcher activity to activity:

When there are other streams connected to the same stream id via Android, iOS or Web, then a conference room will be established and you can talk to each other. You can quickly connect to the same stream id via

Develop a WebRTC Android app

We highly recommend using the sample project to get started on your application. It's good to know the dependencies and how it works, so we're going to explain how to create a WebRTC Android app from scratch. 

Creating an Android project

Open Android Studio and create a new Android Project

Just Click File > New > New Project. Choose Empty Activity in the next window:

 Click Next button and a window should open as shown below for the project details. Fill out the form:

Click Finish and complete creating the project.

Import WebRTC SDK as a module to Android project

After creating the project, let's import the WebRTC Android SDK. For this, click File > New > Import Module. Choose the directory of the WebRTC Android SDK and click the Finish button.

 If the module is not included in the project, add the module name into settings.gradle file as shown in the image below.

Add dependency to Android Project app module

  • Right-click app, choose Open Module Settings and click the Dependencies tab. Then a window should appear as below. Click the + button at the bottom and choose "Module Dependency".
  • Choose WebRTC Native Android SDK and click the OK button.

Here, the most critical thing about this step is that you need import the module as an API. It will look like as in the image below after adding the dependency:

Prepare the app for streaming

This is just a simple Android app development so we won't dive into details here. You can read lots of tutorials about this on the Internet.

First, create a Class and add a Button to your activity main layout. 

Then, add permissions to the Manifest file.

Open the AndroidManifest.xml and add the below permissions between application and manifest tag:

    <uses-feature android:name="" />
    <uses-feature android:name="" />
        android:required="true" />

    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" />
    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.BLUETOOTH" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

Implement MainActivity onCreate function

Open the and implement it as below. You should change SERVER_URL according to your Ant Media Server address. Secondly, the third parameter in the last line of the code below is IWebRTCClient.MODE_PUBLISH that publishes the stream to the server. You can use IWebRTCClient.MODE_PLAY for playing stream and IWebRTCClient.MODE_JOIN for P2P communication. If token control is enabled, you should define tokenId parameter.

     * Change this address with your Ant Media Server address
    public static final String SERVER_ADDRESS = "";

     * Mode can Publish, Play or P2P
    private String webRTCMode = IWebRTCClient.MODE_PLAY;

    public static final String SERVER_URL = "ws://"+ SERVER_ADDRESS +"/WebRTCAppEE/websocket";
    public static final String REST_URL = "http://"+SERVER_ADDRESS+"/WebRTCAppEE/rest/v2";
    private CallFragment callFragment;

    private WebRTCClient webRTCClient;

    private Button startStreamingButton;
    private String operationName = "";
    private Timer timer;
    private String streamId;

    @RequiresApi(api = Build.VERSION_CODES.M)
    protected void onCreate(Bundle savedInstanceState) {

        // Set window styles for fullscreen-window size. Needs to be done before
        // adding content.
        getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN | WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
                | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
                | WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON);

        SurfaceViewRenderer cameraViewRenderer = findViewById(;
        SurfaceViewRenderer pipViewRenderer = findViewById(;

        startStreamingButton = (Button)findViewById(;

        // Check for mandatory permissions.
        for (String permission : CallActivity.MANDATORY_PERMISSIONS) {
            if (this.checkCallingOrSelfPermission(permission) != PackageManager.PERMISSION_GRANTED) {
                Toast.makeText(this, "Permission " + permission + " is not granted", Toast.LENGTH_SHORT).show();

        if (webRTCMode.equals(IWebRTCClient.MODE_PUBLISH)) {
            startStreamingButton.setText("Start Publishing");
            operationName = "Publishing";
        else  if (webRTCMode.equals(IWebRTCClient.MODE_PLAY)) {
            startStreamingButton.setText("Start Playing");
            operationName = "Playing";
        else if (webRTCMode.equals(IWebRTCClient.MODE_JOIN)) {
            startStreamingButton.setText("Start P2P");
            operationName = "P2P";

        this.getIntent().putExtra(EXTRA_CAPTURETOTEXTURE_ENABLED, true);
        this.getIntent().putExtra(EXTRA_VIDEO_FPS, 30);
        this.getIntent().putExtra(EXTRA_VIDEO_BITRATE, 2500);
        this.getIntent().putExtra(EXTRA_CAPTURETOTEXTURE_ENABLED, true);

        webRTCClient = new WebRTCClient( this,this);


        streamId = "stream1";
        String tokenId = "tokenId";

        webRTCClient.setVideoRenderers(pipViewRenderer, cameraViewRenderer);

       // this.getIntent().putExtra(CallActivity.EXTRA_VIDEO_FPS, 24);
        webRTCClient.init(SERVER_URL, streamId, webRTCMode, tokenId, this.getIntent());

    public void startStreaming(View v) {
        if (!webRTCClient.isStreaming()) {
            ((Button)v).setText("Stop " + operationName);
        else {
            ((Button)v).setText("Start " + operationName);

Create activity_main.xml layout

Create an activity_main.xml layout file and add the lines below. 

    <?xml version="1.0" encoding="utf-8"?>
    <FrameLayout xmlns:android=""

        android:layout_gravity="center" />



        android:layout_height="match_parent" />


How to publish a stream

We need to change a line in onCreate. After this, the following code snippet will publish the stream on your server with streamId: 'stream1'.

You need to set webRTCMode to IWebRTCClient.MODE_PUBLISH.

private String webRTCMode = IWebRTCClient.MODE_PUBLISH;

How to play a stream

Playing a stream is almost the same with publishing. We just need to change a few lines in onCreate. As a result, the following code snippets will play the stream on your server with streamId: 'stream1'. Note that before you try to play, you need to publish a stream to your server with having stream id 'stream1'

Below, you need to set webRTCMode to IWebRTCClient.MODE_PLAY.

private String webRTCMode = IWebRTCClient.MODE_PLAY;

How to use a data channel

Ant Media Server and Android SDK can use data channels in WebRTC. In order to use a data channel, make sure that it's enabled both server-side and mobile.

Before initialization of webRTCClient you need to do the following: 

  • Set your data channel observer in the WebRTCClient object like this:
  • Enable data channel communication by adding the following key-value pair to your Intent before initialization of WebRTCClient with it:
this.getIntent().putExtra(EXTRA_DATA_CHANNEL_ENABLED, true);

Then your Activity is ready to send and receive data.

  • To send data, call sendMessageViaDataChannel method of WebRTCClient and pass the raw data like this on click of a button:

How to use conference room

Ant Media Server also supports the ConferenceRoom feature. For this, you need to initialize ConferenceManager.

    private ConferenceManager conferenceManager;

    conferenceManager = new ConferenceManager(

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